7 Seemingly Impossible Levels in Super Mario Maker.

So recently I was playing 100 Mario Challenge
and I stumbled over a lot of levels that were seemingly impossible. Mario either had to survive insane RNG, or
he had to do jumps that seemed impossible, solve puzzles with no solution, stuff like
that. The problem with those stages was, none of
them was actually impossible, in fact, they simply had a hidden block somewhere that allowed
to skip the stage. The thing is, having a secret question block
is no longer a secret exit, it’s almost expected by now if a level seems to be impossible. So I sat down and scribbled together seven
designs for super mario maker levels that are really seemingly impossible. Seven designs that use cool tricks, weird
glitches or obscure mechanics to build stages that only the creator of the level can beat. So are you ready? Let’s do this! So the first seemingly impossible room in
which Mario finds himself is this one. Here Our plumber is trapped in this area,
with nothing but a goomba shoe. If our plumber ever wants to leave this boring
room, he needs to find a way to defeat this evil muncher, and he needs to find a key as
well. The problem is, there is nothing in this room. No hidden question block, no pow block, no
key, not even an evil fire spitting plant. So how is Mario ever supposed to escape? Well the answer is, all he needs to do, is
to jump out of his goomba shoe in order to trigger a completely hidden pow block, and
to obtain a completely hidden key. Okay so what just happened? First shoutout to youtuber which I believe
to be pronounced tatiaus. He uploaded a couple of really well made videos
about weird super mario maker glitches and weird mechanics and I learned a ton of new
stuff by watching those vids, including this trick. I highly recommend everyone who is interested
in weird Mario Maker mechanics to check his channel out, you can find the link in the
description! So as it turns out, big Mario is able to hit
pow blocks and question blocks that are above a ground tile when jumping out of a goomba
shoe. The timing to do this is really easy, all
we need to do is to jump out of our majestic shoe at the moment the shoe hits the ground
block, and mario’s head will magically extend through the block. In the first room, there were simply pow blocks
and a key containing question block hidden at the top, that made the room seemingly impossible. Now Mario is entrapped in a new room. Once again he has to find a way to obtain
a key in order to escape, but once again this seems to be impossible. At least he’s not alone in here since his
bff yoshi is with him. All that our dinosaur plumber duo has to work
with here is a spring and a feather, that spawns at the top. If they want to obtain the key they need to
find a way to trigger a hidden contraption to their right. So what are they supposed to do? Well, they need to use a really old glitch,
which, as it turns out is still not patched. If Yoshi eats a feather and spits it on top
of a spring, then the poor feather becomes really confused because everything is so bouncy
and decides to leave it’s featherness behind, in order to behave like a mushroom. I know this sounds strange, but take a look,
that’s literally what happens. The feather stops to wiggle and jumps up and
down on top of the spring. If yoshi now eats the spring the feather slowly
moves along the bottom, like a mushroom, travels down the hidden path and triggers a small
key obtaining contraption. Hooray! Here’s another really weird mechanic I recently
found by accident. So once again Mario is entrapped in a room
that is seemingly impossible to beat. I start to see a pattern here. Anyway this time he has nothing to work with
but a couple of bumpers at the top. These bumpers bounce Mario away from them
if he tries to jump into them and seem to have a really great time in general. But Mario isn’t here for bouncing, but to
save his beloved princess who probably got kidnapped. But how to escape this room? While all of the bumpers appear to be the
same at first glance, one of them is actually special, because one of them is able to trigger
a p-switch. This one. So how is this bumper able to trigger a p-switch? Well Mario needs to duck and then to jump
into it, and the p-switch will suddenly become triggered. This only works with this bumper and only
if Mario duck jumped into it. So how does this work? Well it’s actually surprisingly simple! We use a neat little quirk in Mario’s famous
point of calculation here. At the top is a simple anti jump thwomp, that
triggers once Marios vertical position reaches this height. If Mario jumps into the bumper normally, his
famous point of calculation stays in the tile below and the thwomp continues to slumber. If Mario ducks while jumping however, for
some strange reason his famous calculation point is a tiny bit higher, just high enough
to activate the thwomp. Hooray! Here’s a quick little seemingly impossible
level trick I learned as well when watching tatiaus’ awesome trick showcases! Mario isn’t able to enter pipes that are
one block above note blocks, and so he once again seems to be imprisoned in this room. But luckily T. Yoshisaur Munchakoopas is with
him, and allows him to enter the seemingly unenterable pipe. All that Mario needs to do here is to drive
his dinosaur below the note block and to park him there. If yoshi is parked below a note block, the
noteblock continues to bounce which is a really strange mechanic in general, and which makes
it possible for our plumber to enter the pipe! So let’s take a look at a seemingly impossible
to beat room, that does not require game knowledge in order to beat it, but skill. Here we combine three little tricks to create
a really challenging jump. So first if Mario ground pounds he gains a
little bit of additional height, which allows him to land his ground pound one tile above
him, even though he usually can’t jump that high. Second, if Mario drops a spring while jumping,
it is possible to jump off of it again, and to jump further and higher than usually possible
by using this trick, and third it’s possible to wall jump with items, by throwing them
before hitting the wall and catching them afterwards. So the idea here is to combine all those tricks. There is a platform at the top which mario
can’t reach by using a mid air spring jump. But if Mario wall jumps with the spring, then
catches the spring after the wall jump, and then mid air spring jumps off of the spring
he just threw, then he is able to gain enough height to ground pound at the top in order
to land on the top of the platform. Awesome isn’t it! This way Mario is able to travel 17 blocks
upwards just by using a single spring. So I did this a couple of times, and then
this happened. Here Mario reached the bridge at the top without
the ground pound. This made me wonder if it is actually possible
to jump eighteen blocks using this trick and yup I was able to pull it off, but not only
is it possible to jump 18 blocks, it actually happened once again without the need for a
ground pound. So I tried if it is possible to put the bridge
even one block higher, that’s so high that we can’t even see the bridge when doing
a normal mid air spring jump, and it took me forever to get it once, but yup, that works
as well, but the timing to get this is really tight! Next let’s take a look at a seemingly impossible
puzzle. Here Mario needs to obtain a key by booming
this bob omb, and he needs to bring the spring to the right in order to spring jump up towards
the door. The problem is the following. Mario needs to place the spring below the
muncher, first and then to activate the p-switch for the bob omb to boom, but then he has no
access to the spring. If he takes the spring with him however there
is no way to obtain the key. So at first glance this seems impossible,
but it can actually be beaten by using a really neat glitch. The entangled spring glitch. If Mario grabs a spring while an object is
bouncing on it, the game becomes confused. The position of the spring stays where it
was, even though mario is allowed to take the spring with him. Once Mario drops the spring, the spring
will bounce at the position where it was before, even though it’s not there anymore. This allows us to solve the puzzle, since
it is now possible for Mario to activate the bob omb remotely. Hooray! Okay so let’s take a look on our final,
seemingly unbeatable stage. For the last time today, mario finds himself
trapped in a room. The exit here is blocked by a bullet blaster,
and there is nothing hidden to interact with here, but there are four donut blocks at the
bottom. So these four donut blocks, are no ordinary
donut blocks, they are actually a hidden combination lock kinda thingy! Mario has to drop down a certain amount of
donut blocks in the right order for the exit pipe to open up. He needs to first drop this donut block down
exactly eight times, and then he needs to drop down the donut block to the right once,
and the exit opens up. If Mario drops any other donut block down
the secret combination lock, it becomes locked, and beating this area becomes impossible. If Mario enters the right code here however,
the bullet blaster drops down and he is able to leave. So how are we able to convert dropped donut
blocks into usable information here? Well it’s actually surprisingly simple! Youtube user Kyo recently told me in a comment
about a really cool little glitch. If a donut block drops on top of a cannon,
the cannon slightly moves upwards. We can use this magically wandering cannon
to boom bob ombs! The combination lock works this way, first
we need to make the cannon wander upwards eight times, in order to open up the path
for the shell, then we need to drop down this block for the shell to travel towards the
blaster. All other inputs block the path for the shell. And here we have it, 7 seemingly impossible
levels in super mario maker. Huge shout out to tatiaus again, huge shout
out to the kaizo mario maker wiki, where tons of glitches and interesting mechanics are
collected by the community, and huge shoutout to psycrow for telling me about these places. I hope all of you enjoyed this little video,
if you did don’t forget to leave me a thumbs up and maybe you feel especially like doing
the seemingly impossible today, and want to hit the subscribe button as well. I hope that all of you have a wonderful day
and to see you soon! Goodbye!


  • tatiaus

    I don't even know what to say, thank you so much for the shoutout Ceave! 🙂 Oh btw at 1:29 it was almost good if you didn't eat the "s" at the end 😂

  • Justin Nguyen

    Impossible levels (completely) could not even be possble if you wanted to play it

  • Jonathan Gaming JG Myths

    well, this video is so surprisingly simple. Also, you're cheating because you need 7 to explain and 12*7=84 hours to build up speed.

  • ferofax

    you mad fuckers are nuts. hairy, sweaty nuts. XD

  • Kev Harvey

    I played Mario Maker for a while, it was fun, but this stuff … damn!

  • ThornHailsnap

    Would seemingly impossible + nearly impossible = actually impossible?

  • Weeb Trash That Everyone Hates.

    I Love The Quiet Possible Impossibility!

  • Frostburn Spirit

    Combine them all without any hints and try to get it into a super expert no skip video.

  • D.E. Sarcarean

    Checkout this level for a seaming "impossible" one screen situation: 94A5-0000-02F0-5674

  • SK3DG3

    "It's actually surprisingly simple." These words are a harbinger of disaster.

  • the Piggy

    I just saw that his youtube is in German

  • InfernoBoy8

    3:48 Damn it Ceave, not again!

  • Mapping With Yakko

    Why did the chicken cross the road?

    Ceave: Well it's actually surprisingly simple

  • -Sl3nde4tr0n -

    I already knew about the cannon glitch

  • Ivan Urakov

    "Only the creator can beat" and people that watch this vid

  • ko x

    How do we end global warming?
    Ceave: It's actually surprisingly simple.

  • Your Engineer

    it's actually surprisingly simple proceeds to explain quantum physics to a 9 year old

  • Maxis Maximov

    Me: Finally I can make seemingly impossible levels! 😀
    *Makes a level*
    *Publishes it*
    *Realizes something's wrong*
    *Sees the video again*
    Me: *sigh* I'm so stupid

  • Maxis Maximov

    Cuz everyone will be able to pass it because of this video XD

  • Maxis Maximov

    3:32 "Because one of them is able to T R I G G E R a P-Switch"
    3:36 "So how is this bumper able to T R I G G E R a P-Switch?"
    3:41 ",And the P-switch will suddenly become T R I G G E R E D "
    P-Switch: *T R I G G E R E D*

  • ᄒᄒᄒ

    Wow nice
    never thouht of them

  • L.E.M.M

    Ojalá es tuviera en español

  • Kosta Korca

    whats the music in the intro i like it

  • Zalmalore Z

    0:30 You did 70?

  • Willowaffle k

    7 surprisingly simple levels in super ceave maker

  • Ghoat Doomscizor

    I love your voice

  • Dazzlglow

    I found out a trick with vines. If you jump then climb for a split frame and continue it quickly, you’ll go up quicker.

  • Hidbid

    T. Yoshisaur Munchakoopas.

  • Parth Acharya

    I first heard 70 signs but found out it was 7 designs.

  • Mario's Revenge Utube

    Why don't you make a part 2 on Recreating MARIO MAKER Items in Mario Maker?;)

  • Lord Bani

    Ich wusste das du Deutsch bist! Habs schon am Akzent bemerkt!

  • Jan


  • Robin Lee

    Ya said 70

  • Nezha Prime

    Me: Quantum mechanics gradually arose from theories to explain observations which could not be reconciled with classical physics, such as Max Planck's solution in 1900 to the black-body radiation problem, and from the correspondence between energy and frequency in Albert Einstein's 1905 paper which explained the photoelectric effect. Early quantum theory was profoundly re-conceived in the mid-1920s by Erwin Schrödinger, Werner Heisenberg, Max Born and others. The modern theory is formulated in various specially developed mathematical formalisms. In one of them, a mathematical function, the wave function, provides information about the probability amplitude of position, momentum, and other physical properties of a particle.
    Ceave: well, it’s actually surprisingly simple

  • Dalton White

    Just hit the subscribe button it’s surprisingly simple

  • Zenneth Callihan


  • Army S4

    I used one on a level I think is possible I made. It’s called Mario’s bad day. I made two of them

  • Everything Thrice

    Your monotone "Hooray!" Is the funniest part

  • agiihagii

    wow da 1 level waz asam

  • agiihagii

    10 43 taim

  • Diamond Gamer

    a level that only the creator can beat

  • Golden Beacon

    I uploaded an impossible level

  • Garry

    999,999th Viewer!

  • vini feliz

    2:03 "and a key conteining a question block"

  • Lockefeller


  • Foxy_HD

    I kinda hate German Accents in english because you can hear that they dont come from an english speaking country. Its only the accent i hate but everything is really Understandable

  • thisnoahh

    Hooray 😄

  • Trace Crusher

    Why didn’t you use the lucky draw level?

  • Levi Lima Oliveira Rodrigues

    How to beat semingly impossible levels?
    It's surprisingly simple

  • Hannibal lecter

    The German accent xd

  • Pro Tips


  • Joshua Frey

    I sat down to scribbled all seventy signs… that's what I hear at 0:28

    I was wondering how you present 70 mechanics in this short video

  • Donut Cake Cats

    When my brother gets in trouble

  • Bizim Dünyamız

    Next video:7 seemingly possible but impossible levels

  • yea boii

    5:35 Kaizo confimed

  • Team Awesomeness

    upload all 7 of these levels

  • Eddie P

    The donut block was bullshit. If i play that level how would i know to drop that one 8 times?

  • pixlxj

    Unfunny childish wimp. Stop using unnecessary adjectives and get to the point, you're not funny lad.

  • MC. Thunder

    I reckon good Mario maker players such as Ryukahr or GrandPooBear would be able to beat all of these stages (or in the case of the code at least know what must be done to beat the stage)
    Still though, some interesting little quirks there

  • Jennifer Cheung

    You mean ‘prison escape super mario maker edition’?

  • UserMCSkull FormerlyknownasPowerofL

    I'm simple

    Ceave: It's actually surprisingly si-wait

  • A Rezerd the mage

    Imagine being able to do very complicated jumps. Succesfully super exper no skip. Do many speed runs. But is beaten by a boring room.

  • GellyGuice

    This is an actually impossible level I found 485F-0000-03ED-8483 beat it before MM2

  • SciGeoHistory

    Ceave "It's actually surprising simple" Gaming

  • KirbyCreep

    -Use a small, non-breaking glitch that possibly won't make Nintento your level.
    -Upload the level
    -Wait for Nintendo to patch the glitch.

  • Super Luigi

    Me: It's Time To Combine Every "Impossible" Mario Maker Trick Before Mario Maker 2

  • SavageBoi 21341

    hey Ceave. You said 70 solutions to impossible levels but there was 10x less then 70

  • GooberM_47

    H o o r a y

  • thaison Hoang

    Garbodars pkm showdown?

  • Fabiana Camargo Franco Barril

    Things I love about this channel

    Surprisingly simple


  • Grace Dahdah

    How to complete an impossible level:

    Upload the game and edit it to make it possible. BOOM…

  • Eisley Shanor

    How does the "key obtaining contraption" work? I'm curious

  • Jonah Khalifa

    Not my plumber
    OUR plumber

    sounds like communist propaganda but ok

  • The Emperor of Man

    Put all of these in one map.

  • Little BOI

    Why weird things happen to me when i watch this?!?

  • Lexi Lala

    It's actually surprisingly simple-

    A r e y o u s u r e a b o u t t h a t

  • JerryMelon

    Fun fact: theodd1sout is subscribed to ceave!

  • Timothy On iPad

    Someone pls do a level with everything in the video in it

  • DrLilo

    Reminder that the upload terms explicitly forbid levels that take advantage of glitches/exploits. Upload at your own risk 🙁


    im suprised they didnt fix the jumping threw walls with yoshi glitch from new super mario bros wii until smm2

  • Dr. Jonathan Crane

    Well it's not secret anymore

  • Dyln Davilin

    Mumbo jumbo 💪🤝💪 ceave gaming
    Saying complicated things are simple

  • Lil Torben

    Secret Blocks are for fake japanese

  • Jessica Cusick

    1:00 goomba shoe

  • Bau H

    Hey see The final part of The vídeo nivel virtualmente imposible and you can see a realy aperently imposible level

  • Hyper_Titan42

    Queso Mario maker community

  • zomnomo27s hyper

    Well its surprisingly simple

  • Oren CW

    Ceave gaming: How did Mario get destroyed by touching the ground well it's surprising simple

  • Lara Bryant

    Hooray-Counter: 3 times

  • Josh Scott-Savage

    The feather quit it's job and became a mushroom. So that key was it's office key Mario had.

  • Otto Scheepstra

    i feel myself impossible today.. i will hit the subscribe button oh no! i feel so impossible its impossible to hit it….!

  • BrigitteFace006 / BabyCakes11

    Subscribing is now seemingly impossible.

  • Bill Francis

    The second time you jumped with the shoe I saw a little bit of what isn’t supposed to be seen

  • Alessandro Zappulla

    2:15 [Sad Luigi Noise]

  • Liam Ung


  • Kristopher Seuberling

    I don't like the 2nd one with Yoshi…

  • a1uM1nuM448

    I have commented this before, but I love the way you say "muncher" so much

  • Documenter without any original content

    Silly Ceave! Yoshi isn't Mario's best friend! Mario kills Yoshi alot

  • broodje gat

    You say 70 not 7

  • First Name Last Name

    5:40 reminds me of Mario Odyssey


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