9 Designs for “The Floor is Lava” Levels in Super Mario Maker.


Hello you lovely mario maker person, my name
is ceave and welcome back. A video about the floor is lava in super mario
maker is a request I get very often. If we want to recreate this mechanic we need
a couple of things. We need a contraption which is able to test
Marios vertical position. We need this contraption to give us an output
which we can turn into something lethal, namely a p-switch or a pow-block needs to be triggered. We need a way to turn this contraption on
and off after a set amount and to make matters even more complicated
we need to find a way to display this information to mario. That’s a lot of stuff that we need. So here’s the thing I have tried to build
such a contraption for a couple of months now, but I was unable to find a mechanism
that checks marios vertical position. I was convinced that there is no way to test
for this in mario maker. I tried tons of different things but nothing
worked. I literally gave up. That was until recently, but in our last video
we actually used a don’t look left contraption which only worked if the contraption wasn’t
above the current camera height. If we are able to check the vertical position
of the camera that means that we are able to check for the vertical position of mario
as well. That’s the answer to our problem! It turns out that clown cars are the only
entity in the game which are unloaded if they are above or below mario. So I started to play around with this mechanism
and tried to come up with a contraption that allows us to create a fully functional the
floor is lava level in super mario maker. So what we are going to do in this video is
to recreate my nerdy journey into the depths of mario maker’s loading logic, we will take
a look on a couple of interesting designs where the floor is dangerous which are possible
because of this really weird trick, and we will find out how close to an actual the floor
is lava level we are able to get. So are you ready? Let’s do this. Okay so first let’s take a look on a couple
of designs where touching the floor is lethal for mario. Here we have a small mini game, there are
wigglers wiggling on the floor. Their movement seems to be a little bit weird
for reasons we will take a look at in a moment. If mario touches the floor in this stage something
horrible happens. The ceiling collapses and munchers drop on
his head. So marios only chance to escape this trap
alive is it to collect the five red coins without touching the floor once. Luckily touching the wigglers is safe here,
and because of the fantastic wiggler platforming skills which mario acquired over the years
he is able to beat this challenge. So how does this work. It’s actually surprisingly simple. There are p-switches on tracks hidden behind
the bullet blasters. Bullet blasters are drawn on top of items
on tracks, because of this it’s possible to hide the evil p-switches. On top of the stage is a row of brick blocks
with munchers, as soon as a p-switch is triggered the munchers drop down and mario is in a pretty
bad situation. What’s really interesting about this design
is that p-switches below bullet blasters really mess up the standard movement of enemies,
and the wiggler seems to wiggle around completely random. Here we have another design where touching
the floor is lethal. This contraption works different than the
one before. Here we use the fact that bullet blasters
only shoot if they are on screen. The blasters are set at such a height that
they only can shoot if mario is on top of the floor. If they shoot the ceiling collapses once again. So how is mario supposed to beat this idea. There is a dangerous boo tower to his left,
this boo tower only moves if mario turns his back towards it. In the middle of the tower is a cannon which
constantly shoots useful, but dangerous cannon balls. Our plumber needs to make use of this huge
boo enemy and the cannonballs it shoots in order to make it to the exit door without
touching the floor once. Sadly for mario the exit door is blocked by
a muncher, but luckily the boo tower triggers a pow-block once he is really close to mario,
which finally allows him to escape this idea. The pow-block is triggered because of a very
simple but really useful trick. On top of the boo tower is a hidden spring. This spring activates a shell which triggers
a pow-block as soon as the boo tower reaches a certain position. Okay so let’s take a look at the does-mario-touch-the-floor-clown-car-contraption
which we are going to use for the rest of this video. Here Mario is in a ghost house but this ghost
house has a dangerous secret. Only floor parts which have a track piece
on top of them are actual floor parts, because if mario touches a brick block that has no
track piece on top of it the whole stage magically disappears. So if Mario wants to beat this area he has
to be careful not to touch the dangerous illusionary floor. This works because of the clown car loading
logic. Clown cars do not move if they aren’t on
screen. Here we have a clown car which is piloted
by a brave p-switch. As soon as this clown car is loaded it flies
upwards, into a muncher which triggers it’s p-switch. But since the clown car only moves if it is
on screen we can set up a safe zone. As soon as mario is below this area, the clown
car is loaded and the stage disappears, but as long as he is above it everything is fine. This contraption allows us to create levels
where something bad happens once mario is below a specific vertical position. Let’s have some fun with it. Here our plumber has to survive a small mini
game where chain chomps try to eat him. After a while a hidden shelmet timer expires
mario is rewarded with a key and he is able to leave. What is special about this idea is that something
bad happens if mario touches the floor in this stage. A pow-block gets triggered and hungry chain
chomps storm into the arena, which makes it almost impossible for mario to survive here. This works because of the same trick we used
before, but here the contraption is set up in a way that a pow-block is triggered instead
of a p-switch. Okay so far it was always forbidden for mario
to touch the floor, but for this design we turn this idea on it’s head. Literally. Here our plumber is allowed to touch the floor,
but touching the ceiling is forbidden. If Mario hits his head against the ceiling
the floor collapses once again and his adventure comes to a rather abrupt ending. If mario wants to survive this idea he has
to defeat bowser jr while only using small jumps. Our italian jump and runner becomes trapped
in this small arena because of an invisible one way door contraption. Limiting Mario’s jumps height is a really
evil idea, since our plumber heavily relies on his impressive jumping abilities in order
to survive the threats bowser throws into his path, but it is obviously not enough since
mario manages to survive this fight once again. Hm …. Maybe limiting Mario’s jump height
isn’t enough. Maybe bowser needs to limit mario’s abilities
even more. I proudly present the everything is forbidden
cave. This cave is pretty unstable, as it tends
to collapse really easily. It collapses if Mario jumps. It collapses if Mario drops in a hole in the
ground. It even collapses as soon as mario turns around. This cave is a pretty dangerous place. The only chance that our plumber has to survive
here is to use the threats to his advantage. The cannonballs allow mario to cross the gaps
in the floor if he times his forward walking really careful. Wow it looks like Mario is really unstoppable. He isn’t allowed to jump or to fall down. He isn’t allowed to turn around, yet still
is he able to beat this level, bowser has a really dangerous arch enemy! Okay, so far we took a look at stages where
touching the floor is forbidden, but now it’s finally time to try to recreate a real the
floor is lava challenge. This is what I came up with. At the top is a clown car. This clown car cycles around in front of semi
solid platforms. The floor is lava while the clown car is in
front of the red semi solid platform, but touching the floor is safe while the clown
car is in front of the green semi solid platform. So our plumber has to be really careful when
he progresses through the stage, since the floor periodically transforms into a dangerous
area. This works because of an interesting trick. We use the fact that clown cars only are loaded
when onscreen once again. But we use another trick here as well. Clown cars can’t go through clown cars on
tracks. There are clown cars at the bottom which periodically
block the contraption. During this time it is safe for mario to touch
the floor since the contraption is deactivated during this time. Sadly this design has a couple of problems. The don’t touch the floor contraption doesn’t
trigger immediately, which leads to a situation where the floor disappears even if mario is
safe sometimes, and for some weird reason the clown car doesn’t become trapped the
first time the clown cars passes it. “So here we have it. A the floor is lava design, it works, it’s
a little bit buggy and not really practical for a stage but we were able to recreate the
mechanic in super mario maker at least to some degree, hooray we did it.” Is what I could have said, but somehow I wasn’t
happy with this contraption. So I sat down again, and tried to come up
with something that works more reliably. And that’s when mario maker’s spawning rules
became really weird. Let’s quickly talk about note blocks. Do you remember when I said that clown cars
are the only entity which gets unloaded when it’s above or below the camera height? Well turns out I lied to you because note
blocks get unloaded too. This may sound incredibly boring at first
glance but that’s actually huge we will have a LOT of fun with this in the future,
but for now let’s use this to improve the don’t touch the floor mechanism. Here touching the floor is once again lethal
for mario, but what’s different here is that the contraption no longer has a small
delay before it get’s triggered, but works immediately. Because of this it’s way harder to cheese
this mechanism, and it should be possible to create a non buggy the floor is lava contraption. So let’s take a look at it! At the top is the “the floor is lava”
timer displayed. It is safe for mario to touch the ground while
there are ice blocks, or block blocks in the middle of the question block square. As soon as there are lava bubbles mario has
to be somewhere where he doesn’t touch the floor or the floor collapses. If he is above the floor however nothing happens
and it becomes safe again for our plumber to touch the floor until the lava-bubbles
are shown at the display again. So here mario has to survive until a timer
runs out. Bowser jrs spits fireballs towards him, but
the real challenge is to keep an eye up for the the floor is lava timer. Okay so how does this beautiful contraption
work? It’s actually ridiculously simple. There is a block on tracks at the bottom. This block hits a clown car after a while,
the clown car hits this note block and this note block contains a muncher. If the note block is on screen it means that
mario is on top of the ground and the muncher triggers a p-switch. If the note block is not on screen however,
the p-switch isn’t triggered. These springs are here to reposition the clown
car back to its starting position. So once the block reaches the clown car, the
vertical position tracking note block is triggered twice. During this time the floor collapses if mario
is on the ground. Afterwards it is safe to touch the ground
until the cycle repeats itself. The tracks on top are set up in such a way
that they display the time during which it is dangerous to touch the floor, and that’s
basically it. I only just realized the insane potential
of off screen note blocks and it is definitely possible to create an even better version
of this concept, so I might come back and revisit this design at some point in the future. Thanks for watching, I hope you enjoyed this
little video, if you enjoyed it don’t forget to leave me a thumbs up and maybe you feel
especially on fire today and want to hit the subscribe button as well. I hope you have a wonderful day and to see
you soon, goodbye!

100 comments

  • ella grace benliro

    Wait you can do it while the brick floor is filled with p switches because coins and bricks do change places and blue doors appear when you step on a p switch.

    Reply
  • TDT500 Stop Motion&more

    Can you make it so that when all the blocks get loaded a pow is activated

    Reply
  • Penny Bedila

    すりへよくたりてゆくにり Thats awesome Ceave!

    Reply
  • Dionis Toutain

    heres the ultimate contraption for the floor is lava, make castle theme and use the rocket ( yaaaaay ) you can even do things fall into lava

    Reply
  • spooder man Gurin

    cover the floor with spikes under invisible coin blocks and your good!

    Reply
  • Jackson Flynn

    How about and Yoshi tricks you can make a swamp the area that you made and then you can just put it be below Mario and if Mario is on the ground which is made of brick blocks it could turn into coins and also below the brick blocks there could be spikes

    Reply
  • Jillian MacNamara

    Ceave is you are looking for a round clock floor is lava use lava bubbles problem solved

    Reply
  • Timothy Galster

    you know you can just put spikes on the floor

    Reply
  • Sergius Liwang

    The first ideas are the sealing is munchers not the floor ks lava

    Reply
  • Hersh Mysson

    Okay, I get the ingenuity part, and making things more interesting, but how about just making the floor lava?

    Reply
  • Mark Brandly

    Just make a floor out of lava

    Reply
  • muhoot

    or you can change the floor to spikes

    Reply
  • 45ThumbsUp

    You could just use spikes and red giant mushrooms

    Reply
  • Keith Fenning

    I like ur vids bro

    Reply
  • Hallowizer

    “Our Italian jump and runner” So you fired MARIO from plumbing?

    Reply
  • Dakter Wakz/ThePKMaster

    Just make the floor literally lava

    Reply
  • jack M

    How to make a "The floor is lava" Level in Mario maker

    Step 1: Castle theme

    Reply
  • MCShadowStalker

    The floor is ouching spikes

    Reply
  • Elizabeth Brown

    666K views

    Reply
  • Sean Cameron

    Dude. Select the castle theme.
    Done. Complete. The end.

    Reply
  • Wisesa_artha Oka

    Lava is bad mario is die

    Reply
  • Antarata

    I love your adjectives

    Reply
  • Lavodnas

    the thumbnail predicted mario maker 2 hmmmmmmm 🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔

    Reply
  • Corky Playz

    L

    Reply
  • Invenblocker

    makes floor out of spikes
    That was easy.

    Reply
  • Toe Bro

    The thumbnail inspired Ninetndo to make Mario Maker 2.

    Reply
  • Phantom Phoenix

    Simple put moving walls and make the floor spikes

    Reply
  • Julien.

    3:05 Mouseclick

    Reply
  • GreetyBoy

    puns 🙂

    Reply
  • Hexes22

    Creep: where do you live?
    Me: I live in my house!
    Creep: where’s your house?
    Me: Next to my neighbours house!
    Creep: where is your neighbours house?
    Me: next to my house!
    Creep: Where are you and your neighbours house at?
    Me: on earth!
    Creep: I’m done

    Reply
  • J Roberson

    How bout the floor is just p-switches on bricks on spikes? Lol

    Reply
  • Alexander Wesley MATTHEWS

    Or you could go to the castle theme so there’s actual lava.

    Reply
  • Phillip Henslee

    6:22 I saw Mario's head touch the line

    Reply
  • NICKHALAZ -randomness and more!-

    easy mode: p switch on top of block that turnes into coins above spikes    (  XI=ID  )

    Reply
  • Iamwolf134

    So far as what we've seen of super Mario maker 2, looks like lava floor levels might become that much simpler.

    Reply
  • Sanita P

    I stopped the 888 comments from being a reality😈

    Reply
  • Summer Lessons 2016

    94 400 66 012000

    Reply
  • Ashton Fortenbacker

    Lol just place spikes

    Reply
  • Ashton Fortenbacker

    The floor is lava legos

    Reply
  • Flora -

    The floor is Lava Level me: put lava on the floor Ceave: We can use…

    Reply
  • ORO 0147

    I LOVE the music choice for this video!

    Reply
  • Cool Player

    Now we may have rising lava in smm 2 so this type of level will be less of a problem so this type of levels will show up more often!

    Reply
  • Cool Player

    That pow idea was a good one actually, just make everything out of pows using the blackhole glitch!

    Reply
  • The Pumpkin Magician

    I listen to this as I fall asleep I find it so calming

    Reply
  • Jelena Farkas

    Theres an easy way. Just put castle theme and just make hard platforming or just dont cover the lava.

    Reply
  • FloatingCookie

    You can use this thumbnail for Mario maker 2

    Reply
  • DumbWays 15

    use spike traps instead of floor and no yum-yum powerups

    Reply
  • Game Cube

    3:07 klik

    Reply
  • Melon gamer

    now we have a win condition for that

    Reply
  • GreenStarGalaxian

    Mario Maker 1 : Hah! People will NEVER make floor is lava levels EASILY!
    Mario Maker 2 Clear Conditions : Hold my mushrooms.

    Reply
  • Nathan m

    I don't own super Mario maker but I love your video

    Reply
  • Bradynn Shields

    🐚🥜

    Reply
  • Bradynn Shields

    XD 🐚🥜

    Reply
  • Spawn Number2

    I bet this would work better with mariomaker2 because there is no rising lava in the basic mariomaker

    Reply
  • Reach

    I bet super mario maker 2 beta testers are laughing at you with their lava that moves

    Reply
  • KirbyCreep

    All this contraptions will become useless once Super Mario Maker 2 comes out.

    Reply
  • ToadRules

    Make a castle stage with no floor.

    Reply
  • ToadRules

    6:18 Also apparently the stage is both smb3 and NSMBU at the same time.

    Reply
  • Landapanda08

    Or you just..make the floor lava..

    Reply
  • The Milestone LP

    I mean the floor can just be made lava. Wheres the problem?

    Reply
  • Xero

    Dude

    Just set the clear condition to don’t touch the ground after leaving it

    Reply
  • Minecraft stuff

    Smm2 out the time I’m watching this and they added lava in it that rises.

    Reply
  • CPU Gamer

    I’m watching this in 2019 and uhh… just go into a bowser castle an the floor is lava

    Reply
  • PulseAnims

    Wait the thumbnail… You predicted 3d world in mario maker now make a thumbnail of steve on a smash video

    Reply
  • RYRY 361

    Guys I found an easier way! Put spikes on the ground!

    Reply
  • L Puls

    0:10 or, you could just, you know, put lava on the floor, then make a parkour section on top of it.

    Reply
  • JJ M

    1:17 Those Clown Cars Looking like REDRUM up in here.

    Also, does-mario-touch-the-floor-clown-car-contraption.

    Reply
  • petar mikulić

    how to make the floor is lava 2 ways
    1you can put spikes on floor
    2just go to castle theme and dont put any ground

    Reply
  • Duck Duckinator

    nose

    I just typed nose with my nose.

    Reply
  • RedFalcon94

    Any chance that this would work with Mario maker two?

    Reply
  • Daffa_FM

    6:41 the dont fall into pits dont jump dont look back cave

    Reply
  • Kirbo Wifi

    Man the Floor is Lava levels can be made way easier with MM2's clear conditions

    Reply
  • Squishygaming Potato

    In the theme of doctors hate him
    Nintendo hates him for all of his really weird tricks find out here

    Reply
  • John Simpsen

    Me: lets put some blocks here so Mario can't jump well.

    Ceave: lets build a contraption that detects marios vertical height and limit his jumping.

    Me: OwO

    Reply
  • Simon Smith

    I always gotta skip through at least a minute and a half of this guy to get past the intro. But the video ideas are interesting.

    Reply
  • crash gamer81

    Just put spikes on the floor

    Reply
  • Wolfops10108

    Or, ya know, you could make the floor out of spike

    Reply
  • Somet1mes 1stme

    Super Mario Maker 2 already has rising lava but this is 1 year ago for me

    Reply
  • Tuft Vlogs

    hmm, maybe ceave need to make sure his designs are glichproof! 6:27

    Reply
  • TheAnimKid

    The thumbnail for this video started the road to getting Super Mario 3D World Style in Super Mario Maker 2.

    Reply
  • Fireballme

    Ah yes.
    The origin story of the Schrodinger's noteblock

    Reply
  • Qdude

    Mario Maker 2 just like made a lot of these videos pointless

    Reply
  • The True Lads!

    1:21
    PAAARTTTTYYYYYYYYYYYYYYYYYYY

    Reply
  • Veggieoskibroski

    Mario Maker 2 allows for a neat Floor Is Lava challenge. Set the clear condition to never touch the ground after leaving it. Add vines then you got a semi-workable floor is lava challenge

    Reply
  • Alex Romeo

    Just use mushroom blocks and spikes if it is smm1

    Reply
  • BOP BOPY

    Well now its way more simple in SMM2 select the castle and make the lava rise up on TOP the floor and there You go!

    Reply
  • Santos the chile kid

    Or …what if you just place spikes all acros the floor

    Reply
  • Саня Головачёв

    I know one more ez design

    Do at th the top p swith. Middle is bricks and down is spike

    Reply
  • Т1000 Youtube

    Floor is lava not works like this! Once a time it turns lava for time it time counter not position counter

    Reply
  • BandisBest

    shiny but deadly coins

    Reply
  • Rylie Stock

    Ceave, why did you almost give up? You couldve asked one of us and we would've told you the mega simple way: use the castle theme with para beetles!

    Reply
  • Hakan

    The floor is shiny, yet deadly coins

    Reply
  • neon night mare 666 horror gamer

    Super Mario maker 2: lava height

    Reply
  • Gemma Barfoot

    I know how to do it better, get a time machine and go to 2019 (this year) and use smm2’s lava level in bowsers castle, there u go, finished

    Reply
  • Cat Fox

    You could just make a floor out of blocks with p switch’s on them

    Reply
  • Funky Fun

    hmm yes

    the floor here is made out of lava floor

    Reply
  • Menelik

    And then they added clear conditions like dont touch the ground

    Reply
  • Clement Poon

    why don't just place some lava?

    Reply
  • Just for Lawls and trolls.

    Oh my God he predicted 3D world

    Reply
  • Master Gamer2k18

    Just add Ground tiles Under spikes or just use spikes and you’re done

    Reply

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