Ghost of Tsushima’s World and Story | PlayStation Live From E3 2018


WELCOME BACK. JUSTIN AND JASON TO TALK A GHOST OF TSUSHIMA.>>YEAH.>>IT IS, HOLY COW MAN, TH IMPRESSIVE. CONGRATULATIONS ON TO THE RECEPTION OF THIS AND CREA THIS INCREDIT THING. WE ARE DEEPING INTO THE WOF GHOST OF TSUSHIMA. WALK US THROUGH WHAT WE AR SEEING AND THE ARTISTIC TECHNIQUES AND THE TRICKS YOU ARE USING TO MAKE THE LOOK SO INCREDIBLE.>>OKAY.>>LET’S GET IN THERE.>>WE HAVE TO DO IT IN QUI AMOUNT OF TIME. SO THIS IS A SHOT IN ONE O BAMBOO FORESTS AND WHAT I ABOUT THE SHOT, I LOVE THE LIGHTING SO MUCH. THE VOLUME HAZE AND THE NI TRANSLUCENT ON THE LEAVES, MAKES IT FEEL REAL. TRYING TO GET EVERYTHING I FRAME TO MOVE, THAT IS SOMG THAT WE ARE TRYING TO DO. MAKING A GAME LIKE THIS AN LOOKING AT THE OLD FILMS, IS A DOCUMENTARY CALLED COMPOSING MOVIE ABOUT A ST SUMARI. YOU CAN SEE EVERYTHING IN FRAME IS MOVING. IT IS SO, SO JUST ALIVE AN EVERYTHING IS FEELING ALIV. IT IS AN AMAZING JOB THAT ARE DOING.>>THAT IS THE REASON WE O WITH THAT SHOT. THAT IS WHAT WE WANT THE P TO SAY.>>THIS IS ONE SMALL LITTL SLICE OF THE WORLD THAT YO BUILDING AT SUCKER PUNCH.>>SHOULD I MOVE TO THE NE ONE?>>YES, PLEASE.>>WHAT, COME ON MAN. I>>FORGOT THE ORDER. I AM SHOCKED EVERY TIME. THIS IS BEAUTIFUL. I WANT TO TALK, ONE OF WHIE WENT TO JAPAN, WE WENT AND SOME OF THE MOST BEAUTIFUL SUNSETS AND SUN BREAKS AND ACTUALLY IS SOMETHING THAT OF THE LAST GAMES HAD AS W. IF YOU LOOK AT INFAMOUS. NOW THIS GAME AS A DYNAMIC OF DAY, THAT MADE IT VERY CHALLENGING BECAUSE YOU CA PAINT A BEAUTIFUL SKY BOX, HAVE TO PUT IN THE TECH TO THE SCENES COME TRUE. THIS SCENE IS DOING THAT. IT HAS SOMETHING ELSE HERE. THERE’S A SENSE OF ADVENTUD THE PLACES YOU ARE ABLE TO TO ON TOP OF THE HIGH MOUN TOPS. THIS IS A HIGH POINT IN THE YOU CAN VISIT AND GO TO.>>COOL. YOU MENTIONED THE LIGHTING THAT IS REALLY COMING THRON EVERY WIN OF THE SCENES TH LIGHT IS ONE OF THE FOCUS Y THE CORE PILLARS OF MAKING SHOTS LOOK SO BEAUTIFUL.>>WE PUT A LOT OF ENERGY ART WORK INTO THE WAY WE L OUR GAMES AND ESPECIALLY; ESPECIALLY TRUE FOR THIS O. NOW TO THE NEXT SHOT.>>DO IT. GET OUT OF HERE. GET OUT. LEAVE. I CAN’T TAKE HOW BEAUTIFUL GAME IS.>>A LOT OF BEAUTIFUL THIN GOING ON HERE. SHOWCASING. THIS IS NOT A BAMBOO FORES. THERE ARE PLACES IN THE GAU GET TO THERE WILL BE DIFFE THAN OTHER PARTS OF THE GA TERMS OF THE VEGETATION AN FOLIAGE. WE HAVE A LOT OF VARIATION FEELING LIKE THE PEOPLE CA REMEMBER THIS PLACE BECAUS IS DIFFERENT FROM THE OTHE PLACE. IN THIS PARTICULAR PLACE, ARE SEEING A GOLDEN LAKE TF FEEL. I AM FOND OF THE SKY GOING HERE AND ANOTHER GOOD EXAM SUN BREAKS AND BREAKS IN T SKY, IT IS FOREBODING AND MOMENT OF BEAUTY TO IT. AND THE WATER AS WELL. I DON’T KNOW IF YOU TOUCHE THAT EARLIER, YOU HAVE THES COMING THROUGH AS WELL. IT IS AMAZING.>>YOU ARE SEEING THE INSE FLITTERING ABOVE THE WATER THERE.>> I THOUGHT THEY WERE BI THEY ARE PROBABLY INSECTS.>>MAYBE.>>MAYBE BOTH. INSECTS. THAT IS THE EFFECTS ARTIST.>>COOL. NEXT SHOT.>> I LOVE THIS. THIS AREA PART OF WHAT WE TRYING TO DO WITH GHOST OF TSUSHIMA IS, YOU KNOW, IT VERY EASY WHEN YOU GO AND CREATE, IT IS A PHOTO REALD ENGINE. THE TECHNOLOGY LENTEDS TO REALISTIC LOOKING SCENES. BUT THE GOAL IS EASY TO ADE STUFF IN. YOU CAN HAVE A PURPLE FLOW LITTLE GROVE AND ADD THE T AND THE BUSHES AND LESS MANICURED AND MORE PHOTO R. AS ARTISTS, IT IS HARD TO VERY MINIMAL.THE GOAL FOR AND THE GAMES IT IS MINIMA MORE LASTING AND YOU REMEM. THIS IS TRUE IF YOU WATCHE DEMO. THE VALLEY, IT IS NOT WITH OF TREES AND WEEDS AND OTH THINGS, IT IS A PRETTY LAR SHEET OF WHITE COLOR OR TH WITH THE RED LEAVES. IT IS INTENTIONAL TO BE MI AND PEOPLE REMEMBER IT LON IF THAT MAKES SENSE.>>IS IT DIFFICULT FOR YOUN ARTIST AND TEAM TO EXERCIS GREAT RESTRAINTS TO HOLD B?>>YES, IT IS ACTUALLY HAR. YOU WANT IT TO BE IMPACTFU. IT IS A PRACTICE THING. WE ARE GETTING BETTER AND R AT IT. WE HAVE BEEN WORKING WITH PARTNERS AND THEY COMMENT E STUFF LIKE THAT. THAT IS VERY HELPFUL.>>I NOTICE YOU ARE MAKING EXTENSIVE USE OF THE DEPTH THE FIELD IN THE SHOTS, TH SEEMS THAT IS A HARD THING EMULATE IN A VIDEO GAME, WS IT LIKE IMPLEMENTING THE D OF FIELD INTO THE GAME ANDE SHOTS.>>THESE ARE TAKEN IN THE IN REAL LOCATIONS AND SPRU THEM UP A LITTLE BIT. LIKE, FOR EXAMPLE, YOU DON WANT TO RUN AROUND THE WOR WITH DEPTH OF FIELD ALL OF TIME. IT IS PRETTY. I LOVE IT. THERE ARE AREAS YOU CAN DO AND IT MAKES IT LOOK AMAZI. LIKE IN THE DUAL. YOU ARE IN THIS MODE AND IS THING AND FIGHTING ANOTHER PERSON, AND WE CAN DO SUBT TRICKS WITH THE CAMERA TO THE SCENE FEELING MORE POW. ADD A LITTLE DEPTH OF FIEL THE CAMERA STARTS HIGHER U. AND THAT’S NOT A DRAMATIC BUT AS THE DUAL IS GOING LONGER AND LONGER, IT IS N ROTATING ALL OVER THE PLAC. SO SLOWLY PULL THE CAMERA AND MORE ON THE PLAIN, IT Y MORE IMPACTFUL.>>IT IS ANOTHER AREA YOU TO PRACTICE RESTRAINT, BEC WHEN I FIRST LEARNED HOW TE TOE PHOTOS, I WAS TEMPTED CRANK THE DEPTH OF THE FIE. IT IS BETTER TO FIND THE R BALANCE THERE. RIGHT.>>MY TEAM KEEPS ME IN CHE. I GUESS. [LAUGHTER] >>YEAH, SO IT IS A THING. I DO IT ALL THE TIME. I DO IT ALL THE TIME.WE HA HER. WE ARE MOVING ON. HERE WE GO.>>THE GAME IS ABOUT AN IN ARM, THE MONGOLS INVADING. WE CHOOSE THIS AT NIGHT AN DYNAMIC TIME OF THE DAY AN SOWCASING THROUGHOUT THE W, IT IS NOT JUST, OUR GOAL I HAVING A SHARP, SHARP BEAU IMAGERY AND LUSH LANDSCAPE THE PLACES THAT PEOPLE WAN GO AND SEE AND REMEMBER. IN HIGH CONTRAST OF THE ARF MORE DEATH, MORE TERROR, A LITTLE MORE, YOU KNOW, COM AND THINGS LIKE THAT.>>BEAUTIFUL. I’M LIKE SPELL BOUND.>>I AM LOOKING AT ALL OF SHOTS AND STARING AT THE S.>>I DON’T WANT TO GET AWAM THE WORLD THAT YOU ARE BUI, BUT I AM CURIOUS IF YOU CA SPEAK TO THIS, IF NOT, PROPROBLEM, CREATING THE F MENTS IN THE GAME BUT GIVING THE PLAYER CONTF THE CAMERA AND NAVIGATE TH ENVIRONMENT IS THERE A WAY BALL LANGS ENABLING THE PL CONTROL AND DIRECTION OF T SCENE AND PER SERVE THE DIRECTION?>>YES, IF YOU HAVE PLAYED SUCKER PUNCH GAME THEY ARED AND YOU HAVE TO SPEND THE ON THE CAMERA AND THE CONT. WE HAVE AMBITIOUS ARTISTIC CINEMATIC GOAL WE HAVE TO SURE IT IS MARRIES WELL WIE GAMEPLAY AND YOU HAVE TO S TIME REITERATING. JUST THE HORSE RIDE, WE PUT IN THERE FOR A LOT OF REAS AND SHOWING THE TRAVERSAL. YOU DON’T GET THAT FOR FRE LOT OF REITERATIONS ON THE CAMERA ANGLE AND HOW IT WO. IT IS EXTREMELY HARD. HOW MUCH DO IT ROCKING AND CAN DO A LOT, AND SUDDENLY GET SICK OR SOMETHING AND CAN’T SEE THE HORIZON AND THE DEPTH OF FIELD AND THE MOTION BLUR. THERE ARE A LOT OF GAMEPLA TEAMS AND CINEMA FOLKS WOR TOGETHER TO MAKE SURE THAT SCENES ARE BEAUTIFUL AND FNCTIONAL.>>IT IS INTERESTING, WE A THE STAGE IN THE VIDEO GAM WHERE YOU NEED TO HAVE A DIRECTOR OF PHOTOGRAPHY WO ON THE GAMES AS WELL.>>YES. I MYSELF WORK ON IT. AND BILLY HE AS WELL. A COUPLE OF PEOPLE, NATE, ACTUALLY, NATE CARES ABOUT CAMERA AND ESPECIALLY THE GAMEPLAY CAMERA. WE HAVE A TEAM HITTING IT A BUNCH OF DIFFERENT ANGELS.>>NOW TO THE FINAL SHOT. HERE WE GO.>>THIS IS THE DOFF. THIS IS ONE THAT I THINK I SHOWCASES THAT THIS IS A H TIME. IT IS NOT JUST A WALK THRO THE BEAUTIFUL PURPLE FLOWE AREA. THERE IS A LOT OF ADVENTUR. THERE IS A LOT OF, YOU KNO JUST EXPLORING THIS WORLD WE ARE CRAFTING. BUT THERE IS A REASON THAT ARE THE HERO IN THIS STORY THERE IS A LOT OF DESTRUCT AND YOU ARE TRYING TO SAVE PEOPLE OF THIS LAND. WE WANTED TO SHOW THIS OFF WELL. YEAH, LOOK AT EVERYTHING TS HAPPENING IN THIS SHOT. YOU HAVE EVERYTHING ON FIRT YOU HAVE THE TINY PARTICLE EMBERS COMING OUT, NOT TO MENTION THE BLURRED FOREGR. EVERYTHING IS MOVING THERE. HOW MANY LAYERS ARE THERE ? HOW INSANE IS THIS TO TRY T OTH FROM THE ART DIRECTION STANDPOINT?>>SOME OF THE HARDER THINE DON’T HAVE A LARGE TEAM. WE HAVE TWO EFFECT ARTISTS THEY HAVE TO SPLIT THE ENT WORLD UP RANGING FROM IF Y ROLL ON THE GROUND YOU GET SLOPPED UP ALL OVER YOU, I ROLL A BUNCH OF TIMES YOU CAKED. IT IS IMPORTANT TO US CREA THE LOCATIONS AND THE PLACD FROM THE ENVIRONMENT AND TT DIRECTION AND THE CREATIVE DIRECTION WE WANT YOU FEEL LIKE YOU ARE IN THE WORLD. BLOOD, IF YOU SAW THE TRAI THERE IS A LOT OF BLOOD. SMOKE, CLOUDS AND SKIES AN DRAGON FLIES AND BIRDS AND AND EMBER. IT IS A LOT OF WORK. WE WORK CLOSELY WITH THE LIGHTING TEAM AND THE EFFE TEAM AND THE ENVIRONMENT T.>>IT IS INCREDIBLE BRINGI ALL TOGETHER.>>I SAID EARLIER, AGAIN, IMPORTANT TO THE GENRE, TH WIND. HAVING EVERYTHING MOVE. IF IT CAN MOVE, MAKE IT MO A GOAL FOR US. YOU KNOW, WE ARE ACHIEVING. YOU WALK AROUND THE GAME W AND OH MY GOD EVERYTHING I FRONT OF ME IS MOVING. THAT IS A GOAL. SEEING THAT, THAT LAST SHO EVERYTHING, ALL THE FLAMES COMING UP. REMINDING ME OF ONE OF THES FROM THE TRAILER. I WANT TO ASK ABOUT THAT. I WANT TO ACKNOWLEDGE HOW BEAUTIFUL THAT FINAL SHOT E TRAILER THAT WE SHOWED IN SHOWCASE, THE DUEL IS HAPP AND THE FLAMING ARROWS ARE COMING AND EVERYTHING IS LIGHTING UP, WHERE DID THAE FROM. IT SEEMS SO INSPIRED AND S BEAUTIFUL, YOU THINK YOU A SEEING SOMETHING SO INCRED AND IT GOES FURTHER.>>I LOVE THE ENDING OF TH. THERE IS A COUPLE OF REASO WHY. WE WANT TO PRESENT HIM AS SAMURI. HE CAN HOLD HIS OWN AND HET DO IT WITHOUT THE HELP OF OTHER PEOPLE. HE’S A LITTLE DINT FROM TH AVERAGE SAMURI. EVENTUALLY HE BECOMES THE OF TSUSHIMA. THAT STARTS WITH HIM A LIT MORE COMPASSIONATE. HOW DO WE BUILD THE DRAMA FIRE, PEOPLE AROUND THE CO ON THEM AND HE’S TAKING THE AND NOT YELLING AT HER. NO, I NEED YOUR HELP. THAT’S THE INSPIRATION FOR.>>SO IT IS NO SECRET THAT DID A LOT OF RESEARCH PREP FOR THIS GAME, LOTS OF TRA AND ON LOCATION WORK, WHENG ALL THIS RESEARCH HOW FAIT TO THE REAL WORLD LOCATIONT YOU VISITED VERSUS KIND OF TAKING MORE ARTISTIC LIBER WITH THE WORLDS THAT YOU A BUILDING HERE. WE WENT TO JAPAN AND WE HA AWESOME TOUR. IT WAS FANTASTIC. AND WE WENT THE TSUSHIMA. AND IT IS BEAUTIFUL. IT IS 87% LIKE DEEP THICK FOREST. LIKE, YOU CAN’T GET THROUG. YOU CAN’T RIDE A HORSE THR IT. IT IS REALLY HILLY. IT IS HARD TO MAKE A GAME F THAT WITH A PERFECT LANDSC. WE TOOK THE EXACT MAP AND LOCATIONS, THERE’S ACTUALL BEACH WHERE THE INVASION HAPPENED. IN TRUTH, WE ARE MAKING ORL STORY AND ORIGINAL CHARACTD SO, THERE ARE SOME AREAS FE GENERAL GAMING AUDIENCE, O ARE CREATING SOMETHING NEW THIS SECTION MAYBE IT IS F ADVENTURE TO AND PUTTING A INTERESTING STORY THERE. USUALLY THOUGH THEY ARE OF DIFFERENT WE WORK WITH ONE THE PRODUCERS ON THE TEAM HELPING US A LOT AND GUIDI THE ONES TO GO TOWARDS AND AWAY FROM. IT IS GREAT HAVING THAT HE. COOL. I WANT TO ACKNOWLEDGE SOME, THE LAST TIME YOU AND I ON STREAM TOGETHER WAS INFAMO FIRST LIGHT. THAT WAS A PS4 GAME. THIS IS ON A DIFFERENT LEV. HOW HAVE YOU GUYS JUST KIN DONE SOMETHING SO INCREED THE SAME HARDWARE. IT IS FEELING LIKE SUCH A .>>YOU KNOW, WE BUILD ON A OF THE SAME TECH. BUT I THINK ONE OF THE THI THAT WE ARE DOING AND ESPEY VERY PREVALENT IN THIS DEM REALLY TAKING THE TIME TO YOU THE MOMENTS THAT NEED . SO THE OPENING SHOT, WE DO JUST JUMP TO IT. HERE ROW FACE, LET’S GO. NO, WE ARE PLAYING THE COM. WE GIVE THAT TIME UP FRONT THAT IS IMPORTANT TO SHOWC THE BEAUTY OF THE ENVIRONM. IT IS AMAZING. GIVING IT A LITTLE EXTRA T MAKES THE PEOPLE APPRECIAT OTHER THINGS WELL. WHEN YOU DO THE EI STRIKE KILL THE GUY IN ONE HIT. IT IS COOL, BECAUSE I THIN GAME IS FUN, BUT IT IS SO MORE IMPACTFUL IF YOU LET EVERYTHING BREATHE AND SIZH OTHER UP AND LET THE WORLD FOR A SECOND AND THAT TYPE ART DIRECTION AND THAT TYP CREATIVE DIRECTION HELPS TE THE BIG MOMENTS BIGGER.>>AGREE.>>YEAH. ABSOLUTELY. I THIS IS ONE OF THE MOST STG GAMES AT E3 OR EVER REALLY. SO KUDOS TO YOU AND THE WH TEAM AT SUCKER PUNCH. GHOST OF TSUSHIMA IS COMIN PLAYSTATION 4. JASON THANKS SO MUCH FOR B HERE AND RYAN THANK YOU FO COHOSTING. GHOST OF TSUSHIMA COMING T PLAYSTATION 4 AT SOME POIN THE FUTURE. STAY TUNED. PlayStation LIVE FROM E3 2.

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