Super Mario 64 in 2D (1 of 5) | Mario Maker demake
(insert intro here) Hey BRICK fans! This is Dave from BRICK 101 with another Super Mario Maker video. Today is the 20th anniversary of Super Mario 64 releasing in North America, way back on September 29th, 1996. Super Mario 64 was a groundbreaking game, and one of my favorite video games of all time. So I decided to honor this legendary game, by remaking it in two dimensions. Back in March, when they released the update for Super Mario maker that introduced pink coins, and keys I knew that I had to use them to create something awesome so the first thing I decided to do was to remake the opening section of Super Mario 64 using coins as stand-ins for stars and the locked doors as a way to uhhh… bar progress like the Star Doors in Super Mario 64. So today’s level covers Bob-Omb Battlefield, Whomps Fortress, Cool Cool Mountain and once you get the eight coins/stars from those three levels you can get onto Bowser in the Dark World. This is the first in a series of five tribute levels that I’m making to compress all of Super Mario 64 into Mario maker. I’ve included the course ID and bookmark link in the description of this video if you want to play through this level without watching me play through it first. (Level ID: BF38-0000-0202-E825) But I know some of you don’t have a Wii U, so I thought I’d show you a playthrough of the level so you can enjoy it even if you can’t play the game. Alright, let’s get started. So this first area here doesn’t look like much but that stuff down at the bottom is supposed to be clues to the eight different stars and where you can find them in each of the three levels. Now we enter Peach’s castle. Got three paintings we can go into, and up here, up the stairs, there’s the locked door to Bowser’s area we can’t go through yet. So let’s start with Bob-Omb Battlefields. Big scary Chain Chomp up there. Koopa here, unfortunately can’t really ride the shell in this game, but could take it with you if you want. Gonna go up this Cannon here, Oh. That’s a good trick I didn’t even realize you could do that. Boy, that’s a cool way to get that coin without going through the one-way gate. Now I’m going to use these cannonballs to fly through the air like that one star, where you fly through all the different rings. Get a flower over here now go to the boss. Supposed to represent King Bob-Omb, you have to throw him off a few times. Get that key, and get down to that door. Just made it. I’ve got two coins Aka stars. So let’s move on to Cool Cool Mountain now. Little Cabin here, maybe we could go in the chimney. and race a penguin. That wasn’t supposed to happen. So if you don’t beat the penguin it sits there and blocks you from getting through that door so that’s how I recreated the race aspect, of the slide. And now I got another star. So I added that sound effect to represent the little big, baby penguin making obnoxious sounds so this POW block is our baby penguin we got to reunite it with its mom. Go down the slope on the mountain. This is supposed to be the snowman’s head, here. Those obnoxious snow men jumping on the bridge there. This is the momma penguin so I gave the same sound effect here to say you know reconnect these two, so if we put it on its head we can jump onto the roof up there and get the next coin. All right last one. Take the Cannon here and do some wall jumps, but since you can’t wall jump in Super Mario 3, I just have these invisible blocks to kind of represent wall jumping. Why am I so bad at my own level? XD All right, now let’s do Whomp’s fortress. We’ll use the cannon here, to fly to that weird secret area with the flagpole on top of it or that’s what would be in Super Mario 64. You know what I mean. Oh geez, I really squandered that fire flower. Save the boss for last and go up the central tower here and go across to that one in the cage in the sky. [chicken squawks twice] Oh yeah, I put in this sound effect here to represent the owl that hides in the tree. They don’t have a hoot noise, so you do what you can in Mario maker. That was stupid of me. All right now. We’ll fight King Whomp, or King Thwomp. So we want to get that star down there, to kill King whomp. All right, now I’ve got the key, so I can go use that back here. “With the power of eight stars the door slowly opens.” oh. Oh no, it’s Bowser! All right, so now I’m finally on the bottom of that checkpoint flag so if I die I’ll start here, so my progress isn’t lost. So now we’re in bowser in the Dark world, this P-Switch here? Mushroom, go back for this 1-up. I’m running out of time. These’re supposed to represent those annoying little electric, orbs that float around the crystals and stuff in this level. I hate those things. Get a fire flower. Staircase uh-oh, flames. and Bowser comes down. Now this is Super Mario 3 bowser, so you could trick him into jumping off the edge, or you know, slowly breaking those bricks He sometimes knocks himself off, but if you manage to get the fire flower here, you can just shoot him dead. There he goes. So long the long ze bowser. And down here we’ve got the ghost going away to the ghost house, but we’re going to finish the level, with five seconds left. So I hope you enjoyed my level: Super Mario 64 2D ground floor. Tune back next week to see the second level in the series: Super Mario 64 2D lower stairs. Thanks for watching this video be sure to like this video subscribe to Brick 101 and check out all my other Super Mario maker videos. Tune back next week to see my second Super Mario 64 2D level which covers the uhh… the stairs. Why am I so bad at my own level?