The World’s Smallest Windows PC in 2007! OQO Model 02

Greetings and welcome to an LGR thing! And this thing is the OQO Model 02. [slides open, startup sound plays] Starting at $1,500 US dollars for the base model and upwards of $2,300 fully-equipped, the Model 02 was quite the exciting product when it launched in 2007. This is from a specific point in the late 2000s where laptops, PDAs, smartphones, and netbooks were all on the market simultaneously, each fulfilling their own mobile computing needs. But the Model 02

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Let’s Play Super Mario Flash 2 – Episode #3 – Less Laggy Level 7

Hey, everyone! This is me, Fred And welcome back to Let’s Play Super Mario Flash 2 “To fly with your magic cape,” I don’t remember what I’ve already actually done I’m just gonna be, uh… I haven’t played this in a while Wow Like nothing I just said went together But whatever I don’t- God damn it Uh… Yeah I honestly have no idea why I’m recording I did not plan this through at all But, um… Okay, I forgot

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Dawn of Fear Part 1 (PS4) with commentary (and zombies)

hey guys so today I’m gonna be playing a little bit of Dawn of Fear for ps4 so this is a Spanish game that is greatly influenced by the old Resident Evil games so I thought it was interesting and I wanted to give it a try and also it kind of reminds me of the other Spanish game that I played a while ago it was called injection 23 and PI Trini tree No Name no number anyways it

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Tips, Tricks and Ideas for Reward Rooms in Super Mario Maker.

For the longest time Mario believed that Bowser was his biggest enemy. Bowser who always captured his beloved princess, and forced him to make his way through horrific and dangerous areas in order to rescue her. But marios belief that bowser was his biggest enemy changed with the release of super mario maker. Suddenly everyone put mario into horrible deathtraps. Suddenly Mario had to navigate his way through areas more dangerous than anything bowser had ever done to him. It

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LGR – Joe Danger – PC Game Review

*mechanical keyboard typing* No Man’s Sky! A game that has been hyped to a fever pitch with tons of mainstream press coverage and a mob of fans that go wild for every little detail, all for a game no one’s really played yet. I think it has the potential to be pretty neat with its massive procedurally generated universe to explore and all that but I also think that many folks are forgetting, or even don’t realize, that its developer,

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LGR – Chip’s Challenge – PC Game Review

[typing] Chances are if you owned or used a Windows computer in the mid-’90s, this right here looks might familiar. It’s Chip’s Challenge, the game with the little guy that says “bummer” when you mess up. [male voice] “Bummer.” But Chip’s Challenge had its start years before the Windows Entertainment Pack was even a thing. In fact, it started out as a game for the Atari Lynx handheld game console. Developed by Chuck Sommerville for Epyx and published by Atari

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Speedrun of Sekiro: Shadows Die Twice (SPEEDRUN EXPLAINED – Shura Ending)

Hey everyone, my name’s tomatoanus, also known as Needlepeen, and this is an Unrestricted Shura Ending speedrun of Sekiro: Shadows Die Twice. This run is actually performed by LilAggy, the current world record holder for this category, who also worked with me on writing this script to make sure that everything is correct and is as accurate as possible. If you’d prefer to watch this run without commentary, or Aggy’s world record, there are links in the description below. Also

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LGR – Elder Scrolls: Morrowind – PC Game Review

As of this video’s posting, The Elder Scrolls III: Morrowind is fifteen years old. Released on May 1st, 2002, Morrowind is still considered by many to be the favorite of the series, myself included. Although for me, I didn’t actually play the game until a couple years after it launched, and it was with this Game of the Year Edition that I first experienced the land of dark elves and silt striders. And it’s a nice enough box I suppose,

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Roland Sound Canvas SC-55: 90s MIDI Excellence

When it comes to playing PC games from the late 80s to the mid 90s, your choice of sound device is one of the single biggest decisions to make. Most old-school PC gamers experienced the Creative Labs Sound Blaster back in the day, or one of its endless variants and clones, which is still a fine choice for the majority of DOS games. They not only provided digitized PCM sound effects, but also a Yamaha based FM synthesis chip for

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