A Selfish Argument for Making the World a Better Place – Egoistic Altruism

Until recently, the vast majority of the world population worked on farms and the total production of the world’s economy was mostly the total agricultural output. And this output was limited by the fixed size of the land. The total output of the economy did not change a lot year by year. The size of the pie was fixed; the world was a zero-sum game. In such a stagnating world, the only way to get better off is if someone

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RIT on TV: A fun online retail game requiring fashion sense (and cents)

>>Anchor: Usually, college students use Facebook for social reasons, but at one local university they will use it to learn about running a business! RIT students created a game called “Store World.” The dean of RIT’s Saunders College of Business is going to tell us how it works right now on ROC City tonight.>>From NBC Studios in downtown Rochester, This is Roc City Tonight with Lia Lando.>>Anchor: Thanks for joining us. I’m Lia Lando. Ash Rao is so excited to

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This Cup Is Unspillable – What Magic Is This?

What’s up guys, Lou here, back with another video, and today i’ve got something unsual for you, but i think… I’m thinking… It might be incredbily useful. I still dont really belive it though, ‘cuz when I saw this online, and I saw the demonstration, I was like come on show me where David Copperfield is! This doesn’t look right! What i’ve got in front of me is something called the Mighty Mug This is the mug that cannot be

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Business Model Canvas Explained

[Music] an organization’s business model can be described with nine basic building blocks your customer segments your value proposition for each segment the channels to reach customers customer relationships you establish the revenue streams you generate the key resources and key activities you require to create value the key partners and the cost structure of the business model but it’s not sufficient to just enumerate the nine building blocks what you really want to do is to map them out

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Areej Mawasi: Strengthening STEM education with online games

The most recent project I was involved in, we designed a transmedia intervention to increase students’ self efficacy towards STEM. We designed an online game that engaged the student about ethics under the theme of Frankenstein. My role as a research assistant was to collect data in classrooms as well as collecting data in museums where we actually tested our intervention. Going in the field and realizing what is the reality of the classroom, what is the reality of museums

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