Testing Tips – 06 | How To Make And Sell A Card Game | Matthew Boyle


Hi, everybody. Welcome back. My name is Matthew Boyle from www.langaugecardgames.com,
and we’re talking about how to go from having no card game to selling your first card game. In this video, we’re going to talk about
testing your game that you’re designing. I think this is a rather obvious point, but
let’s just breeze through it really quickly. You need to be testing your game before you
start trying to sell it. You need to make sure the game functions really
well. You need to play with different types of people. You need to play it enough times to see that
it works flawlessly, and you need to iron out the things that are not going right. And when you play with different people, when
you’re testing the game, I think one useful thing is that, although you’ll be there
with the people to test, let them try to play your game without any instruction from you. So give them a copy of the rules, which also,
by the way, you need to have very nice and clear and detailed rules typed up. Give them a copy of the rules or maybe just
a quick tutorial video, and say, “Okay, I want to see if you can open this and play
it pretty well and have fun without me guiding through and holding your hand step by step.” Obviously, you’re the designer; you know
very well how it works, but you need to see its effect upon other people that you test
with. That’s something I could have definitely
done better, in hindsight, but I just want to tell you that in advance. You need to test this game, and you need to
let people try to play it without too much input from you and without too much hand-holding
from you. You need to take notes and you need to write
down what’s not going smoothly, what questions people have that are coming up, and then reiterate
or improve the rules and the game flow of how the game functions and operates. Another thing you can do to save yourself
some money, especially in the very early stages of the game testing, is you can just write
onto index cards or cut poster board or even just cut paper or use post-it notes, and you
can just play with those as your cards. Then you can erase, write a new rule, or make
a totally new card, and that’s a cheap way to test how the game is working. After you do that for a little while, you
may want to buy just one or two copies to test with so that it looks more professional
and you get a real feel. I mean, for me, that was important, as I like
to really see how it’s really going to look on the real cards. So I wouldn’t test too long with just post-it
notes or index cards. I really was dying to get a copy of it into
my hands and test with that, so I have several decks that look professional, but they have
mistakes; they have problems, and later I just used that as fodder for other things. Those obviously don’t go to customers. Okay, that’s it for this video where we
talk about the importance of testing. If you want to discuss how important it is
to test your game with people, and if you have any additional advice or tips related
to that, let’s talk about it in the comments section below. Until next time, I’m Matthew Boyle, and
thank you so much for watching.

2 comments

  • Language Card Games

    Testing is an indispensable part of any game development. Have you found a unique way of testing I could try?

    Reply
  • Thinking World

    If you use test players… respect their opinion…. even if it means that you have to change (or even remove) something in your game, something that you are maybe really fond of….. If many people have to same opinion… you'd better listen….. You are making a game for OTHER people, not yourself…

    Oh…. and if possible, don't use your best friends as test players….. you need honest opinions…

    Reply

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