Top 10 Hardest Super Mario Maker Levels
Hey guys! This is my first top 10 video… Kind of! on the hardest super mario maker levels. Super Mario maker has a lot of levels. Some are good, some are bad, some are automatic, and some are frustrating. These levels are levels where you have to do some crazy Kaizo tricks, or your jumps need to be extremely precise. That’s not all that these levels have. They also have absolutely no areas where you can stop and breathe and you need very, and I mean VERY quick reactions. Do Panga and RubberRoss really make the hardest Super Mario Maker levels? Well let’s see in the Top 10 Hardest Super Mario Maker Levels. Coming in at number 10 is based on one of… Panga’s… easier levels. It’s one of his only levels that I have beaten. But somebody decided to make a level like that, but harder. Pit of Evil: Skyzo Sr. I don’t know what that means, but let’s just move on. Skyzo was pretty hard. It’s definitely not as hard as Panga’s other levels, but still really hard as it is. Then came Evil Ways who made Skyzo Sr., which again, don’t know what Sr. stands for. This level is filled with invisible block traps. There’s even more invisible block traps here than the original Skyzo. And that level had a bunch of invisible block traps. Other than the invisible block traps everywhere though, there isn’t much else that this level has worth mentioning, most other things we see have been done in plenty of other levels like shell wall jumps. But there are some cool new tricks in this level, there’s not much to say about them, but it is nice to have them, but a lot of others, have been done in other levels like this or were done in the original Skyzo. Oh, look at this! Panga already made it on the list! Grown Man’s Garden is one of my favorite levels by Panga. I really like the concept of hitting rotating blocks so that the vine doesn’t stop until you want it to stop even though that has already been done in Growing Pains. Grown Man’s Garden is harder though because in Growing Pains, you actually get time to stop and breathe. But in Grown Man’s Garden, you just have to continuously move almost the entire time and you start the level off falling. But the level does have some unique ways to hit those rotating blocks, and not all the challenges have to do with rotating blocks, they just have to do with vines, so the level is still pretty new, but it’s also a pretty long one, so it could end up being kind of boring, but it’s for sure not a ripoff of Growing Pains. One thing that should be said here is if you miss this thing on the end gate, this happens!