You Should Work in Video Games | Episode 4: Production


Production at Riot is essentially all of the
roles that make up pretty much the leadership of all of our teams at Riot. When you’re in a production role you’re
essentially responsible for the collective output of that team. Making sure the team is heading in the right
direction, that roadblocks are removed, that we’re all in rhythm, all trying to make
the best possible game. Making video games is pretty challenging. There’s so many components that go into
it from the gameplay and the design to the art and the style and then the engineering
and the technical challenges. You never really know when you’re done. We make something we think is going to be
awesome and then we need to test it. You really need to be flexible until you have
something in players hands that they love. The ability of the company to be agile and
to still respond to that kind of stuff is really critical for our players because, you
know, the world is changing so rapidly. Having a team that can adapt to that is really
key. One of the things I love about Riot is everybody
is here for the players. We are passionate players ourselves and so,
you know, when we’re again thinking about the kinds of games we want to make it’s
the kind of games we want to play and that really just shines through on teams from production
to design to art to tech to QA. We really look to push decision-making as
far down as we can to people who are actually doing front-line work. I really want an artist who’s working on
a character model to make all of the key decisions. She needs to have the context, everything
that she can, to make something that’s perfect for the experience. The thing for me at Riot in production is
just the pure variety of it. So every day is different. One minute I’m sort of in the team working
on our next sprint and figuring out what the priorities are and the next day I’m literally
in Downtown LA working with Danny and the CG team to film a live action trailer. Like watching people jump from buildings with
straps on and everything. If you want to be part of a company that’s
really enthusiastic about its player base, that wants to bring to market things that
players have dreamt about or they wish another company would do, then this is the place for
you. I’ve been working in software and production
for almost 20 years and I never really had this experience until I came to Riot which
was working with a team to build a feature, shipping that feature, and going home and
playing the thing that I just helped make and then talking to my friends who had played
that the next day. You start realizing that wow, I helped build
this thing that millions and millions and millions of people around the world experienced
and hopefully brought them some joy. I think there’s something really exciting
about the ability to work on something like that.

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